

Then, apply a crease to multiple edges to maintain a crisp edge for your next hard surface model. Slice topology along an edge, face or point to control the direction in which you want to take the construction of polygons. Quickly see which portions of your model might need an extra touch, all in real-time with the Preview AO feature. Curves Helperĭraw any shape with ZSpheres, then convert it into an editable curve that allows any surface to be applied along it - perfect for tieing knots, creating tangled wires, applying laces to a shoe, and much more. You can even return a surface to a smooth state before any sculpting had been applied. Wrinkles not deep enough? Scales not detailed enough for 3D print? No problem. The Contrast slider provides you with the ability to globally enhance all sculpting details while the Contrast brushes make it possible to focus on specific areas to heighten your sculptural details. Using 3D Connexion hardware lets you move around your project with ease, and without breaking your sculpting stride. 3D Connextion Mouse Supportįree yourself from the keyboard and navigate in a more natural way. It can even be used to stablish a plateau from which to build upon, for example scales or other features with consistent height and depth. This tools gives any mesh the appearance of having been sculpted as a fine art piece, and gives a true sense of adding, removing, or moving clay across a surface. It even respects other SubTools, which means that you have total freedom to break your model up into parts that best suit your sculpting needs, while enjoying the confidence that you’ll get a great render when you’re done. This improved version of Ambient Occlusion masking is simple to use with just basic controls for intensity and smoothing. Improved AO makes the details on your model truly pop.
ZBRUSH SYSTEM REQUIREMENTS PRO
The new SnakeCurve brushes work with Sculptris Pro mode, allowing you to draw out a curve on the model and then pull it out from the surface to create beautiful organic extrusions.

The new Curve Alpha brushes take any 2D alpha and extrude it along a curve as real geometry - ideal for quickly creating stylish strands of hair or horns, twisting and tapering along any curve you create. ZBrush will instantly turn that outlined shape into an editable mesh. Simply outline your desired shape with the masking lasso. Mesh From Mask is an amazingly fast and simple set of brushes (MeshExtrude, MeshBalloon, MeshSplat, and MeshExtrudePropDepth) for creating base meshes that you will then sculpt using the rest of the ZBrush feature set.
